
It took an online glossary for me to realize that the arrow thing was indeed a sword. I wrestled with the text trying desperately to unlock the grate, and found myself sinking into that other worldly feeling of being a lost adventurer.Ītari Adventure unlike Colossal Cave Adventure begins you in the cave, and as soon as I began to move those terrible dragons descended upon me, blocking my progress at every point. What these objects are and what you do with them to advance is up for you to find out.ĭynamics: Starting CCA felt like waking up with amnesia, simply finding my bearings proved difficult as I wandered meadows, rivers, and eventually worked my way into the cave. Not unlike CCA the mechanics reinforce the feeling of entering a new space, of entering into the Unknown.

Your goal is to retrieve a chalice from an evil wizard. You move left and right, pick up objects, and avoid dragons that look suspiciously like giant ducks. With no visuals, you are left to your own accord to draw up a map, and discover which directions you’ve traveled.Ītari Adventure begins in a very similar fashion, you start off in a cave and once again you aren’t given much background information. The mechanics here are essential to that feeling of wonder. You have an inventory with a limited number of slots for items, and later on you learn magic spells to teleport you around (adding to the maze like nature of the CCA). To move our adventurer you simply type where to go and which objects to interact with. If the game had laid out precisely what to do or had some sort of fairy guide character I think the effect would be ruined. The lack of tutorial I think is key here.
SOMEWHERE NEARBY IS COLOSSAL CAVE HOW TO
Mechanics play a strong role towards that feeling of being lost, Colossal Cave Adventure throws you into a forest beside a house with no map and only vaguely tells you how to begin your quest. Rather than being disparate elements, they’re all working together in harmony to evoke that mysterious feeling-to get sucked into the Unknown. The Mechanics, Dynamics, and Aesthetics all work together to create that feeling of losing yourself to an environment–of walking into another world. Going through these narratives (especially Colossal Cave Adventure) I found myself experiencing a feeling I haven’t felt in a video game since Earthbound-the feeling of being lost, and of not knowing how to proceed… and it was beautiful.

To play games like Colossal Cave Adventure and its companion piece Atari Adventure is in many ways entering the Unknown-with only text as our guide in the former, and with extremely rudimentary graphics in the latter, we are left to ourselves to find the adventure, create the characters, and the motivations. “Somewhere lost in the clouded annals of history lies a place that few have seen-a mysterious place called the Unknown, where long forgotten stories are revealed to those who travel through the wood” – Over the Garden Wall

MDA in Atari Adventure and Colossal Cave Adventure
